#Killer instinct season 3 series#
Skullgirls champions this, MK series too I thinkĭon't allow stun. Skullgirls and KoF have different ways to fix thisĭon't make complex input motions for no reason: 3 button presses, half circles, half+quarter circle, pretzel motions Try to stop option selects that force two different methods of defense (throw+hit OSes) on the same inputĭon't allow left+right or up+down at the same timeĭevise a way for fireball motions and srk motions to co-exist without perfect inputs or creating 'priority' MvC2 doesn't do this, Blazblue does for examples
![killer instinct season 3 killer instinct season 3](https://sagamer.co.za/wp-content/uploads/2017/03/review-killer-instinct-season-3.jpg)
Most games do this properly now but if not it causes random things to happen. Read controller inputs on every frame, even skipped frames in fast games or online To better hit crouching characters, allow your character's base (usually feet) to go below the floor on jump attacks Skullgirls, MvC2, Guilty gear all do this properly Only allow the character to be hit by one thing per frame SF4 has this but it's buggy, 3rd strike doesn't have this, all other games have figured it out. Hurtboxes should stay the same in hitstun as standing idle for combo consistently no matter what the animation is doing When hits trade, hitstop should be in the attack animation, not in the hitstun after Replace in game music with your own choice If you hit a puppet, assist, or some other type of 2 character setup on the same frame make sure it hits both characters (guilty XX doesn't do this)Īfter the first hit, hurtboxes are standardized so combos are consistentĮvery game has some hitstop, but KI and lethal league take it to the extreme Make in game combo meter show up on the 2nd hit and continue to grow with the combo Make in game combo meter show when it was an invalid combo Special moves cause different animations when you end a match with them (brutalities)ĭisable characters / stages for your random selectĬostume accessories for more customization Individual pieces of costume can be customized Random properties can be controlled in training mode (faust's random throws)ĭon't allow guard breaks, solve this by other means like scaling damage up with guard meter status Massive tutorial section to lessen the difficulty curve for new players Large segmented lobbies with multiple 'cabinets' to queue for Make sure dominant features including special move fireballs / other flair is paletized so you can see who is who in mirror matches when things get crazy Recovery is not affected and both hits must be blocked Realtime frame data in training mode directly out of the game's codeĭecrease game speed to help train combos, even down to frame by frame if neededĭon't allow unblockables when opponent is in blockstun already, risk/reward is not balancedĭon't allow high/low unblockables, skullgirls makes your first successful block and following hitstop block both ways.
#Killer instinct season 3 Pc#
Hitbox viewer in training mode (Basic / Advanced)Ī proper PC release that doesn't have to be 'fixed later' The best available netcode even if it has to be 3rd party (PS3) home button disabled in tournament modeīutton select is the first thing you see in tournament mode 'Play again' keeps your character/costume select even if your opponent wants to change theirs Random stage select is random even when you rematch the opponent These are things that every fighting game should have as just part of the basic package, but for some reason do not.
#Killer instinct season 3 Offline#
Offline locals, online groups and servers, etc.
![killer instinct season 3 killer instinct season 3](https://media.eventhubs.com/images/2016/03/23_kis3colors05.jpg)
![killer instinct season 3 killer instinct season 3](https://fightinggamesonline.info/wp-content/uploads/2016/03/arbiter_feat-620x350.png)
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